1. Two sources to track the market
PixelCote analyses two kinds of data: listings put online, which track supply and asking prices, and listings detected as sold, which estimate sales volumes and the prices actually paid. The two sources are compared to better understand how the market for each game moves.
The asking price is the public price observed when the listing goes online. The sold price is the last public price observed before the sale was detected. A private negotiation may therefore lead to a different amount actually paid.
2. The sales / new listings ratio
This indicator compares the number of detected sales with the number of new listings over the same period. It measures the tension between demand and the renewal of supply. It is not an individual conversion rate: a sale this month may come from a listing published earlier, and the ratio can exceptionally exceed 100 %.
3. Duplicate sales are neutralised
The same listing may be published several times or put back online. PixelCote detects these identical or republished listings so that only one sale is counted in the statistics.
4. Game, console and edition are kept apart
A title released on several consoles does not share the same price. The grouping key combines the canonical label, the platform, the product type and the edition.
5. The median is the reference price
The median is the middle price among the observed sales. It stops one unusually expensive or unusually cheap sale from skewing the figure.
6. A minimum amount of data
A page is only offered for indexing after several distinct sales. The listing and sales volumes let you judge straight away how solid the comparison is.
Independence
PixelCote is an independent service. It is neither published, sponsored nor endorsed by the platforms whose public information it analyses.